Equilibrium computation strategies can optimize the wave-based dispatch of quantum circuits in hybrid HPC-quantum systems to minimize resource consumption.
Adversarial Debate Score
60% survival rate under critique
Model Critiques
Supporting Research Papers
- Wave-Based Dispatch for Circuit Cutting in Hybrid HPC--Quantum Systems
Hybrid High-performance Computing (HPC)-quantum workloads based on circuit cutting decompose large quantum circuits into independent fragments, but existing frameworks tightly couple cutting logic to ...
- Towards High Performance Quantum Computing (HPQ): Parallelisation of the Hamiltonian Auto Decomposition Optimisation Framework (HADOF)
Practical applicability of quantum optimisation on near term devices is constrained by limited qubit counts and hardware noise, which restricts the scalability of quantum optimisation algorithms for c...
- Advanced Scheduling Strategies for Distributed Quantum Computing Jobs
Scaling the number of qubits available across multiple quantum devices is an active area of research within distributed quantum computing (DQC). This includes quantum circuit compilation and execution...
- Efficient Classical Simulation of Heuristic Peaked Quantum Circuits
Peaked quantum circuits, whose output distribution is sharply concentrated on a single bitstring, have emerged as a promising candidate for verifiable quantum advantage, as the correctness of the quan...
Formal Verification
Z3 checks whether the hypothesis is internally consistent, not whether it is empirically true.
This discovery has a Claude-generated validation package with a full experimental design.
Precise Hypothesis
Applying Nash equilibrium or correlated equilibrium computation strategies to schedule quantum circuit dispatch in hybrid HPC-quantum systems will reduce aggregate resource consumption (qubit-hours, classical CPU cycles, and memory bandwidth) by ≥15% compared to baseline first-come-first-served (FCFS) or greedy dispatch policies, measurable under controlled workload conditions with ≥3 distinct quantum circuit types and ≥2 QPU backends, with statistical significance p < 0.05 across ≥30 independent trials.
- PRIMARY DISPROOF: Equilibrium-based dispatch shows <5% improvement in total resource consumption vs. FCFS across all tested configurations with p > 0.10.
- OVERHEAD DISPROOF: Equilibrium computation overhead consumes >50% of the resource savings achieved, yielding net negative ROI in wall-clock time.
- CONVERGENCE DISPROOF: Equilibrium solver fails to converge within 2× mean circuit execution time in >20% of scheduling windows.
- SCALABILITY DISPROOF: Resource savings degrade monotonically as QPU count increases from 2→20, reaching <2% improvement at 10+ QPUs.
- GENERALIZATION DISPROOF: Gains observed only for one specific circuit type (e.g., variational circuits) and do not transfer to Clifford or QFT circuits.
- STATISTICAL DISPROOF: High variance across trials (coefficient of variation >40%) makes results unreproducible across independent simulation runs.
- BASELINE DISPROOF: A simple round-robin or shortest-job-first heuristic matches or exceeds equilibrium dispatch performance without game-theoretic overhead.
Experimental Protocol
PHASE 1 — Simulation Baseline (Days 1–15): Implement a discrete-event simulation of a hybrid HPC-quantum system using SimPy or custom event engine. Establish FCFS, round-robin, and shortest-job-first baselines across 3 workload profiles.
PHASE 2 — Equilibrium Solver Integration (Days 16–35): Implement Nash equilibrium solver (support enumeration + Lemke-Howson) and correlated equilibrium solver (linear programming) as scheduling decision engines. Integrate with wave-dispatch queue model.
PHASE 3 — Controlled Comparison (Days 36–55): Run 30 independent trials per configuration (6 dispatch policies × 4 workload intensities × 3 circuit type mixes = 720 total simulation runs). Measure qubit-hours, CPU cycles, queue wait time, and throughput.
PHASE 4 — Emulation on Real Hardware (Days 56–80): Deploy top-2 performing strategies on IBM Quantum Network or AWS Braket hybrid simulator with real QPU access. Validate simulation predictions against hardware measurements on ≥100 real circuit executions.
PHASE 5 — Statistical Analysis and Reporting (Days 81–90): Apply ANOVA + post-hoc Tukey HSD. Compute effect sizes (Cohen's d). Generate reproducibility package.
- QUANTUM CIRCUIT BENCHMARKS: QASMbench suite (available at github.com/pnnl/QASMbench) — 60+ circuits spanning 2–433 qubits; use subset of 20 representative circuits across 3 depth classes.
- HPC WORKLOAD TRACES: Parallel Workloads Archive (PWA) traces from ANL/SDSC clusters — use to model classical co-scheduling demand; specifically Theta and Cori traces (2018–2022).
- QPU CALIBRATION DATA: IBM Quantum backend calibration JSONs (publicly available via Qiskit) for ibmq_montreal, ibmq_toronto, ibmq_guadalupe — provides realistic gate error rates and T1/T2 times.
- GAME-THEORETIC SOLVER: Nashpy (Python, open source) for 2-player Nash; Gambit 16.1.0 for N-player equilibria; CVXPY for correlated equilibrium LP formulation.
- SIMULATION ENVIRONMENT: SimPy 4.0+ discrete-event simulation framework; custom QPU resource model with configurable noise, queue depth, and inter-arrival distributions.
- SYNTHETIC WORKLOAD GENERATOR: Poisson arrival process generator with λ ∈ {0.1, 0.5, 1.0, 2.0} jobs/second to test 4 load intensities.
- HARDWARE ACCESS: IBM Quantum Network (5–7 qubit devices) or AWS Braket (IonQ/Rigetti backends) for Phase 4 emulation — requires account with ≥500 circuit execution credits.
- PRIMARY: Equilibrium dispatch reduces total qubit-hours by ≥15% vs. FCFS baseline (p < 0.05, Cohen's d ≥ 0.5) across ≥75% of tested configurations.
- THROUGHPUT: Jobs/second throughput increases by ≥10% under medium load (λ = 0.5–1.0 jobs/sec) without increasing QPU error rate.
- OVERHEAD BOUND: Equilibrium solver overhead ≤ 20% of mean circuit execution time (target: <50ms for circuits with execution time >250ms).
- CONVERGENCE: Nash/correlated equilibrium converges in ≤5 iterations in ≥90% of scheduling windows.
- HARDWARE AGREEMENT: Simulation predictions match real QPU measurements within ±20% MAPE for qubit-hours and queue wait time.
- GENERALIZATION: Improvement holds for ≥2 of 3 circuit type classes (variational, Clifford, QFT) independently.
- SCALABILITY: Resource savings do not degrade below 10% as QPU count scales from 2→10 nodes.
- Equilibrium dispatch improvement <5% vs. FCFS in primary metric (qubit-hours) across all configurations.
- Equilibrium solver overhead >50% of circuit execution time, making net resource consumption worse than baseline.
- Convergence failure rate >20% of scheduling windows (solver returns no equilibrium within time budget).
- Hardware validation shows >40% MAPE between simulation and real QPU results, invalidating simulation methodology.
- Round-robin heuristic matches equilibrium performance within 5% (indicating game-theoretic complexity is unnecessary).
- Results are configuration-specific: improvement only appears for 1 of 4 QPU count settings.
- High variance: 95% CI for improvement overlaps zero in >50% of tested configurations.
48
GPU hours
90d
Time to result
$1,200
Min cost
$8,500
Full cost
ROI Projection
- CLOUD QUANTUM PROVIDERS: IBM Quantum, AWS Braket, Azure Quantum, and IonQ could integrate equilibrium scheduling into their job management systems. Market size for quantum cloud services projected at $1.3B by 2026 (MarketsandMarkets). Even 1% efficiency improvement across the fleet has multi-million dollar value.
- HPC CENTER OPERATORS: National labs (ANL, ORNL, LLNL) and supercomputing centers integrating QPUs (e.g., NERSC, Jülich) need scheduling middleware. This work provides a principled algorithmic foundation for procurement and operations decisions.
- QUANTUM MIDDLEWARE VENDORS: Companies like Classiq, Strangeworks, and QC Ware building quantum orchestration layers could license or implement equilibrium dispatch as a premium scheduling feature.
- DEFENSE AND INTELLIGENCE: DARPA ONISQ and similar programs funding hybrid quantum-classical computing would value demonstrated resource efficiency improvements for constrained operational environments.
- ACADEMIC IMPACT: Opens new research direction at intersection of algorithmic game theory and quantum computing systems — estimated 50–200 follow-on citations within 3 years if published in top venue (ASPLOS, SC, QIP).
- STANDARDS INFLUENCE: Could inform IEEE P7130 quantum computing standards and OpenQASM scheduling extensions.
- PATENT POTENTIAL: Novel equilibrium-based dispatch algorithm is potentially patentable (USPTO Class 718 — resource allocation); estimated licensing value $100K–$500K over patent lifetime.
🔓 If proven, this unlocks
Proving this hypothesis is a prerequisite for the following downstream discoveries and applications:
- 1multi-objective-quantum-scheduling-005
- 2dynamic-equilibrium-adaptive-dispatch-006
- 3quantum-cloud-pricing-optimization-007
- 4fault-tolerant-wave-dispatch-008
- 5hpc-quantum-co-design-architecture-009
Prerequisites
These must be validated before this hypothesis can be confirmed:
- hybrid-hpc-quantum-scheduling-baseline-001
- wave-dispatch-queue-model-002
- game-theory-quantum-resource-allocation-003
- qpu-calibration-noise-model-004
Implementation Sketch
# ARCHITECTURE OVERVIEW: Equilibrium Wave Dispatcher (EWD) # ============================================================ # --- Core Data Structures --- @dataclass class QuantumJob: job_id: str circuit_depth: int # gate count n_qubits: int circuit_type: str # 'variational', 'clifford', 'qft' arrival_time: float priority: int = 1 @dataclass class QPUNode: node_id: str n_qubits: int gate_error_rate: float # e.g., 0.001 t1_us: float # coherence time microseconds current_job: Optional[QuantumJob] = None available_at: float = 0.0 # --- Wave Buffer --- class WaveBuffer: def __init__(self, wave_size: int = 8): self.wave_size = wave_size self.queue: List[QuantumJob] = [] def is_ready(self) -> bool: return len(self.queue) >= self.wave_size def get_wave(self) -> List[QuantumJob]: wave = self.queue[:self.wave_size] self.queue = self.queue[self.wave_size:] return wave # --- Payoff Matrix Construction --- def build_payoff_matrix(jobs: List[QuantumJob], qpus: List[QPUNode]) -> np.ndarray: """ Payoff[i][j] = negative resource cost of assigning job_class_i to QPU_j Resource cost = qubit_hours + error_penalty + wait_time_penalty """ n_job_classes = len(set(j.circuit_type for j in jobs)) n_qpus = len(qpus) payoff = np.zeros((n_job_classes, n_qpus)) job_classes = list(set(j.circuit_type for j in jobs)) for i, jc in enumerate(job_classes): class_jobs = [j for j in jobs if j.circuit_type == jc] avg_depth = np.mean([j.circuit_depth for j in class_jobs]) avg_qubits = np.mean([j.n_qubits for j in class_jobs]) for k, qpu in enumerate(qpus): exec_time = estimate_execution_time(avg_depth, qpu) error_penalty = avg_depth * qpu.gate_error_rate * 100 qubit_hours = (avg_qubits * exec_time) / 3600.0 wait_penalty = max(0, qpu.available_at - current_time()) * 0.1 # Negative because we minimize cost (maximize negative cost) payoff[i][k] = -(qubit_hours + error_penalty + wait_penalty) return payoff # --- Nash Equilibrium Solver --- def compute_nash_equilibrium(payoff: np.ndarray) -> Tuple[np.ndarray, np.ndarray]: """ For 2-player case: use Nashpy support enumeration For N-player: use Gambit via subprocess call Returns: (row_strategy, col_strategy) as probability distributions """ import nashpy as nash if payoff.shape[0] <= 4: # Small game: direct solver game = nash.Game(payoff, -payoff.T) # Zero-sum approximation equilibria = list(game.support_enumeration()) if equilibria: return equilibria[0] # Return first NE found # Fallback: correlated equilibrium via LP return compute_correlated_equilibrium(payoff) def compute_correlated_equilibrium(payoff: np.ndarray) -> np.ndarray: """ Solve for correlated equilibrium using CVXPY LP Maximize: sum(p[i,j] * payoff[i,j]) Subject to: incentive compatibility, p >= 0, sum(p) = 1 """ import cvxpy as cp n_rows, n_cols = payoff.shape p = cp.Variable((n_rows, n_cols), nonneg=True) objective = cp.Maximize(cp.sum(cp.multiply(p, payoff))) constraints = [cp.sum(p) == 1] # Incentive compatibility: no player wants to deviate for i in range(n_rows): for i_prime in range(n_rows): if i != i_prime: constraints.append( cp.sum(cp.multiply(p[i,:], payoff[i,:] - payoff[i_prime,:])) >= 0 ) prob = cp.Problem(objective, constraints) prob.solve(solver=cp.GLPK, verbose=False) return p.value if p.value is not None else np.ones((n_rows, n_cols)) / (n_rows * n_cols) # --- Wave Dispatcher --- class EquilibriumWaveDispatcher: def __init__(self, qpus: List[QPUNode], wave_size: int = 8): self.qpus = qpus self.buffer = WaveBuffer(wave_size) self.metrics = ResourceMetrics() self.solver_times = [] def dispatch_wave(self, wave: List[QuantumJob]) -> Dict[str, str]: """Returns mapping: job_id -> qpu_id""" t_start = time.perf_counter() payoff = build_payoff_matrix(wave, self.qpus) eq_strategy = compute_nash_equilibrium(payoff) t_solve = time.perf_counter() - t_start self.solver_times.append(t_solve) # Sample assignments from equilibrium distribution assignments = {} job_classes = list(set(j.circuit_type for j in wave)) for job in wave: class_idx = job_classes.index(job.circuit_type) row_probs = eq_strategy[0] if isinstance(eq_strategy, tuple) else eq_strategy[class_idx] # Normalize and sample QPU assignment col_probs = np.abs(row_probs) / np.sum(np.abs(row_probs)) qpu_idx = np.random.choice(len(self.qpus), p=col_probs) assignments[job.job_id] = self.qpus[qpu_idx].node_id return assignments def run(self, job_stream: Iterator[QuantumJob]): for job in job_stream: self.buffer.queue.append(job) if self.buffer.is_ready(): wave = self.buffer.get_wave() assignments = self.dispatch_wave(wave) self.execute_wave(wave, assignments) self.metrics.record_wave(wave, assignments, self.qpus) # --- Metrics Collection --- @dataclass class ResourceMetrics: total_qubit_hours: float = 0.0 total_wait_time: float = 0.0 throughput_jobs: int = 0 qpu_utilization: Dict[str, float] = field(default_factory=dict) def record_wave(self, wave, assignments, qpus): for job in wave: qpu = next(q for q in qpus if q.node_id == assignments[job.job_id]) exec_time = estimate_execution_time(job.circuit_depth, qpu) self.total_qubit_hours += (job.n_qubits * exec_time) / 3600.0 self.throughput_jobs += 1 # --- Simulation Entry Point --- def run_experiment(n_qpus: int, arrival_rate: float, policy: str, n_trials: int = 30) -> pd.DataFrame: results = [] for trial in range(n_trials): np.random.seed(trial * 137) qpus = [QPUNode(f"qpu_{i}", n_qubits=27, gate_error_rate=0.001, t1_us=100.0) for i in range(n_qpus)] dispatcher = EquilibriumWaveDispatcher(qpus) if policy == 'equilibrium' \ else BaselineDispatcher(qpus, policy=policy) job_stream = PoissonJobGenerator(rate=arrival_rate, duration=3600) dispatcher.run(job_stream) results.append({ 'trial': trial, 'policy': policy, 'n_qpus': n_qpus, 'arrival_rate': arrival_rate, 'qubit_hours': dispatcher.metrics.total_qubit_hours, 'throughput': dispatcher.metrics.throughput_jobs, 'mean_wait': dispatcher.metrics.total_wait_time / max(1, dispatcher.metrics.throughput_jobs) }) return pd.DataFrame(results) # --- Statistical Analysis --- def analyze_results(df: pd.DataFrame) -> Dict: from scipy import stats import pingouin as pg baseline = df[df['policy'] == 'fcfs']['qubit_hours'] equilibrium = df[df['policy'] == 'equilibrium']['qubit_hours'] t_stat, p_value = stats.ttest_ind(baseline, equilibrium) cohens_d = (baseline.mean() - equilibrium.mean()) / np.sqrt( (baseline.std()**2 + equilibrium.std()**2) / 2) pct_improvement = (baseline.mean() - equilibrium.mean()) / baseline.mean() * 100 return { 'pct_improvement': pct_improvement, 'p_value': p_value, 'cohens_d': cohens_d, 'significant': p_value < 0.05 and pct_improvement >= 15.0 }
CHECKPOINT 1 (Day 8 — Baseline Validation): If FCFS simulation does not reproduce expected M/M/c queuing theory results (mean wait time within 15% of analytical prediction), abort and fix simulation model before proceeding. Cost if aborted: ~$200.
CHECKPOINT 2 (Day 22 — Equilibrium Solver Sanity Check): If Nash/correlated equilibrium solver fails to return valid probability distributions (non-negative, sum-to-one) for >5% of test payoff matrices, or if solver time exceeds 500ms for 3-player games, abort solver approach and pivot to approximate equilibrium methods (e.g., replicator dynamics). Cost if aborted: ~$800.
CHECKPOINT 3 (Day 40 — Early Signal Check): After 25% of simulation runs (216/864 configurations), compute preliminary improvement estimate. If equilibrium dispatch shows <3% improvement vs. FCFS with p > 0.20, abort full experimental run and declare negative result. Cost if aborted: ~$2,500.
CHECKPOINT 4 (Day 55 — Effect Size Gate): After all simulation runs, if Cohen's d < 0.2 (negligible effect) for primary metric, do not proceed to expensive hardware validation phase. Declare simulation-level negative result. Cost if aborted: ~$4,000.
CHECKPOINT 5 (Day 68 — Hardware Agreement Gate): After first 50 hardware circuit executions, if simulation-to-hardware MAPE > 40%, halt hardware validation and flag simulation model as invalid. Investigate noise model discrepancy before continuing. Cost if aborted: ~$6,000.
CHECKPOINT 6 (Day 80 — Sensitivity Analysis Red Flag): If sensitivity analysis reveals improvement only exists in a single narrow parameter regime (e.g., only at λ=0.5, N_QPU=2), classify as boundary condition artifact rather than general result and revise hypothesis scope accordingly. Full abort cost: ~$7,500.
📡 New evidence since EVP generation
Discoveries published after this EVP was written that relate to its hypothesis or downstream unlocks.
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